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The Release build doesn’t look in the same directory for DLL’s as the Debug build.īefore I begin explaining the port, I’d like to clarify one thing. Turned out to be one of those, “…damn it! How could I have been so stupid?!” problems/solutions.
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I ran into massive problems getting the Release build to work, even though there was no difference between its configuration and the Debug build (the latter of which has been working perfectly for two weeks now). My apologies to the guys on my private email list for getting this post out a week late. Yup – I’m now done porting Quake III Arena to managed C++ with Visual Studio 2008/v9.0 and.
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